

I am now learning some python and playing around with the Blender Game Engine for some prototyping.īesides tutorial videos two things seemed to change in regard to Blender since my last review. Thanks to the improvements that have been added and many short tutorial videos I've been able to learn quickly the basics of rigging my models from Wings.
#LIGHTWARE 3D FOR MAC OSX FREE DOWNLOAD LINK SERIES#
With the last builds of 2.48 and the current 2.49RC series I have come a long way with Blender in a short time. I am doing an updated review since it has been a long time since 2005 when I last posted about Blender. If you are a longtime Illustrator user, the implementation of bezier curves in Blender may drive you batty. Getting human body models from MakeHuman don't work well for several reasons. That makes getting models made in other applications a problem, because a number of those use triangles. It really needs some rudimentary human models & clothing such as Poser or some of the other modelers use & would be useful to people immediately, then.īlender models are oriented toward quad meshes. In fact, it resembles a decade old 3d CAD program in its complex & slightly convoluted panels.ģd modelers all use their own keyboard shortcuts to whirl & twirl & zoom vs pan & rotate. The 2.5x version is moving to a different paradigm from the 2.49 stable version, but doesn't feel Mac-like in the least. Violates everything you'd be used to doing, which makes for a long learning curve if you've used any other 3d application!ĭon't expect to be proficient in a week or month. Stable versions didn't play well with up-to-date Illustrator files. They have not finished the import-export options in the 2.56a beta version, so it could be a problem moving to & from solid modelers.

For free, this is very good as a surface modeler & it has it own animation built in.
